Graphic Engineer Graphic Engineer
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Job ID: 1354911221
Date Updated:Mar 21, 2022
Recruiter: Booming Tech
  • Work City : Hangzhou
  • Salary Range : 15000 - 40000 CNY /Month
  • Work Experience :≥3 year(s)
  • Job Type :Full Time
1. What you'll be doing
. Be part of the core Engine/Graphics Team in developing cutting edge rendering technology for our future games.
. Working with other discilines to achieve the game's artistic and perormance goals
. Analyse, improve, optimize, and debug existing graphics and engine technology and tools
. Research and implement new rendering technology and tools
. Write and maintain efficient, readable, and reliable code

2. The skills & experience you'll need
. 3 years or more experience in the video games or related industries as a graphics Engineer
. Strong 3D math skills
. Fluent in modern C++ and multi-threaded programming
. Strong understanding of low level CPUs/GPUs operations
. Communicated effectively with non-technical team members
. Work well in a diverse team environment
. Strong kn

3. And you'll realy get our attention if you have
. Shipped at least 2 commercial titles
. Experience with Console and PC graphics APIs and tools
. Bachelor's degree in compute science or related field
. Public speaking experience

Language
• Chinese, Fluent • English, Native
  • Booming Tech

  • Recruiter Type: Employer
  • Current Location: Hangzhou China
  • About us
    I. Company Introduction:
    Booming Tech was founded in 2012, the company is located in the beautiful city Hangzhou, is a rare leading game and virtualization engine underlying technology research and development company.
    In the past ten years, it has deeply developed the fully independent computer virtualization engine technology platform "Chaos", and developed a school of its own in parallel architecture and distributed computing of servers. Based on this underlying engine technology, Booming Tech has developed and released a high-quality next generation of the world's top 3D game “Conqueror's Blade”, covering the world 160+ countries and 14+ languages, it’s been a hit with overseas media and players, and won the top of Steam free list.
    In the future, Booming Tech will gradually apply the engine to the development of AAA world's top games, industrial digital twin, simulation, virtual idol and other cutting-edge fields.
    At present, Booming Tech has become one of the few R&D teams that can independently develop the next generation of large-scale game engines and products. The company is committed to enabling engine technology to build the world's top games and virtual world.
    Marching silently and change the world!

    Ⅱ. Team Introduction
    1. The company now has more than 200 team members, and nearly 80% of them are in engine and game development team. The company is committed to building large -scale virtualization engine, high-quality games and the best R&D team also developing other products.
    2. After the Founder Wang Xi received his Master's degree in Computer Science from Tsinghua University, he spent more than 5 years in Microsoft Research Asia researching computer and graphics. He held key positions at Microsoft and Bungie studios, and was a member of the core engine team for the top hosting products Halo and Destiny series. In 2011, he returned to China and founded Booming Tech in Hangzhou. He is committed to creating a game engine with independent intellectual property rights. He successfully led a team of engineers and designers to independently develop Chaos engine, and released the large-scale next-generation realistic game " Conqueror's Blade " worldwide.
    3. Most of the partner team members graduated from Tsinghua university, Zhejiang University, Fudan University, University of Science and Technology of China, University of California and other domestic and foreign famous universities, who once worked in Nvidia, EA, Goldman Sachs an
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