Senior Technical Artist Senior Technical Artist
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Job ID: 1354911227
Date Updated:Mar 16, 2022
Recruiter: Booming Tech
  • Work City : Hangzhou
  • Salary Range : 20000 - 50000 CNY /Month
  • Work Experience :≥8 year(s)
  • Job Type :Full Time
Responsibilities:
 Support Art team technical requests to be achieved by communicating with Engine Technology Department
 Keep abreast of current and future trends and methods of graphics software and hardware, so as to plan tools and processes as soon as possible
 Participate in technical processes and tools development for project specific needs
 Make a comprehensive prediction and analysis of the performance budget in the prototype stage, maintain a balance between creative achievement of the project and the technical budget constraints
 Optimize and improve in-game assets to improve memory and performance while maintaining visual effect quality
 See the potential risks of the project and warn the management
 Cooperate with technical director to develop Art production pipeline and technical specifications to meet the needs of Art team to create high-quality art work under the condition of limited resources
 Determine best practices through teamwork
 Provide Technical Art reference for the team, find causes and solutions for complicated issues.
 Provide feedback and advice to team members, effectively communicate and support management requriements.
 Assist in setting artist training plan as required, output technical documents with pictures and texts
 Participate in the development of Art Assets, Model Texture, Animation Effects, Lighting Renders and shaders.
 Support the emergency needs and tasks from Art Director, Technical Director and Chief graphic designer.

Skills:
 At least 8 years game technical art development or related experience
 Lead at least one full cycle 3A console game / mobile game from 0-1 with technical art director's responsbility
 Bachelor degree or above in Art Design, Computer Technology or other related majors
 Proficient in multi - category game art and animation production pipeline
 Familiar with data management version control software (e.g. perforce)
 Understand the advantages and limitations of different game platforms
 Familiar with different hardware architectures
 Proficient in 3D graphics software 3DS Max, Maya, etc., with knowledge of scripting / programming in languages such as max script, python, C sharp, etc
 Excellent time and priority management
 Proficient in 2D and 3D art
 Excellent communication skills and team management skills

Please Note:
Candidates need to send or present key outputs that can match the above capabilities, such as personal website / portfolio / Showreel / technical documents / published articles / interviews and other related materials.

Language
• English, Native • Chinese, Fluent
  • Booming Tech

  • Recruiter Type: Employer
  • Current Location: Hangzhou China
  • About us
    I. Company Introduction:
    Booming Tech was founded in 2012, the company is located in the beautiful city Hangzhou, is a rare leading game and virtualization engine underlying technology research and development company.
    In the past ten years, it has deeply developed the fully independent computer virtualization engine technology platform "Chaos", and developed a school of its own in parallel architecture and distributed computing of servers. Based on this underlying engine technology, Booming Tech has developed and released a high-quality next generation of the world's top 3D game “Conqueror's Blade”, covering the world 160+ countries and 14+ languages, it’s been a hit with overseas media and players, and won the top of Steam free list.
    In the future, Booming Tech will gradually apply the engine to the development of AAA world's top games, industrial digital twin, simulation, virtual idol and other cutting-edge fields.
    At present, Booming Tech has become one of the few R&D teams that can independently develop the next generation of large-scale game engines and products. The company is committed to enabling engine technology to build the world's top games and virtual world.
    Marching silently and change the world!

    Ⅱ. Team Introduction
    1. The company now has more than 200 team members, and nearly 80% of them are in engine and game development team. The company is committed to building large -scale virtualization engine, high-quality games and the best R&D team also developing other products.
    2. After the Founder Wang Xi received his Master's degree in Computer Science from Tsinghua University, he spent more than 5 years in Microsoft Research Asia researching computer and graphics. He held key positions at Microsoft and Bungie studios, and was a member of the core engine team for the top hosting products Halo and Destiny series. In 2011, he returned to China and founded Booming Tech in Hangzhou. He is committed to creating a game engine with independent intellectual property rights. He successfully led a team of engineers and designers to independently develop Chaos engine, and released the large-scale next-generation realistic game " Conqueror's Blade " worldwide.
    3. Most of the partner team members graduated from Tsinghua university, Zhejiang University, Fudan University, University of Science and Technology of China, University of California and other domestic and foreign famous universities, who once worked in Nvidia, EA, Goldman Sachs an
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