Audio Director Audio Director
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Job ID: 1354911217
Date Updated:Mar 21, 2022
Recruiter: Booming Tech
  • Work City : Hangzhou
  • Salary Range : 20000 - 50000 CNY /Month
  • Work Experience :≥8 year(s)
  • Job Type :Full Time
Responsibilities:
 Set executable audio standards for products
 Independently responsible for the whole process, continuously improve and enhance the audio experience, control the overall quality of the game audio
 Ensure that the audio you responsible for meet the quality requirements from the preliminary design to the final presentation
 In-depth attention to the soundtrack, the overall audio experience of the game. Guide the team to put forward optimized solutions for the cooperation of sound effects and music

Skills:
 At least 8 years experience in audio production and more than 5 years experience in game audio designer;
 Graduated from music related majors, with deep professional skills and design foundation; Understand the basic acoustic concepts and principles, the principles of various effectors, basic recording knowledge, basic concept of foley, etc;
 Participate in at least one complete full cycle 0-1 game project development experience;
 Proficient in any professional audio software, skillfully use the effector, be able to design and produce various sound effect samples with software and materials, have mixing experience, have the ability to complete the whole process of music production by one person (i.e. from composition and arrangement to mixing master tape)
 Have a good taste in game music, can accurately and quickly grasp the needs of various styles, have excellent composing, arranging and mixing capabilities, have a high level of MIDI production, and have a complete full-process sound production creation experience
 Have a deep understanding of game sound engines (such as FMOD, Wwise), game music playback rules design, proficient in any mainstream DAW; familiar with basic VST plug-in; familiar with the operation and process of any sound middleware
 Continuously pay attention to and understand the industry trends, have an excellent sense of art in audio, have a sense of responsibility, dare to face challenges, strong execution ability, and have high quality requirements for the completion of your own work;
 Have excellent artistic literacy, and be good at interpreting various reference and conceptual art. Have solid appreciation and understanding of sound effects in ancient wars, have a wide understanding of technology
 Passionate about game audio, sound effects, and music design, with excellent communication skills and teamwork skills
 Actively involve in technical and engine iteration, promote communication transparency and professional learning culture within the team
 Excellent time and priority management
 Excellent interpersonal communication skills and team management skills

Please Note:
Candidates need to send or present key outputs that can match the above capabilities, such as personal website / portfolio / Showreel / technical documents / published articles / interviews and other related materials.

Language
• English, Native • Chinese, Fluent
  • Booming Tech

  • Recruiter Type: Employer
  • Current Location: Hangzhou China
  • About us
    I. Company Introduction:
    Booming Tech was founded in 2012, the company is located in the beautiful city Hangzhou, is a rare leading game and virtualization engine underlying technology research and development company.
    In the past ten years, it has deeply developed the fully independent computer virtualization engine technology platform "Chaos", and developed a school of its own in parallel architecture and distributed computing of servers. Based on this underlying engine technology, Booming Tech has developed and released a high-quality next generation of the world's top 3D game “Conqueror's Blade”, covering the world 160+ countries and 14+ languages, it’s been a hit with overseas media and players, and won the top of Steam free list.
    In the future, Booming Tech will gradually apply the engine to the development of AAA world's top games, industrial digital twin, simulation, virtual idol and other cutting-edge fields.
    At present, Booming Tech has become one of the few R&D teams that can independently develop the next generation of large-scale game engines and products. The company is committed to enabling engine technology to build the world's top games and virtual world.
    Marching silently and change the world!

    Ⅱ. Team Introduction
    1. The company now has more than 200 team members, and nearly 80% of them are in engine and game development team. The company is committed to building large -scale virtualization engine, high-quality games and the best R&D team also developing other products.
    2. After the Founder Wang Xi received his Master's degree in Computer Science from Tsinghua University, he spent more than 5 years in Microsoft Research Asia researching computer and graphics. He held key positions at Microsoft and Bungie studios, and was a member of the core engine team for the top hosting products Halo and Destiny series. In 2011, he returned to China and founded Booming Tech in Hangzhou. He is committed to creating a game engine with independent intellectual property rights. He successfully led a team of engineers and designers to independently develop Chaos engine, and released the large-scale next-generation realistic game " Conqueror's Blade " worldwide.
    3. Most of the partner team members graduated from Tsinghua university, Zhejiang University, Fudan University, University of Science and Technology of China, University of California and other domestic and foreign famous universities, who once worked in Nvidia, EA, Goldman Sachs an
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